I'm a 3D generalist working in Blender, with a focus on shading, rendering and filmmaking. I Studied BSc Digital Arts Computing at Goldsmiths, University of London. I love creating new tools and techniques through experimentation and hacky problem solving.
As Lead Technical Artist for FitAI I lead the development of photoreal visualisations of ML-
created avatars, cloth simulations, and archviz scenes in Blender, using Cycles and my Dermis skin
shader. I also prepared Daz data, scan data, and ML-generated data for use in FitAI’s
pipeline using R3DS Wrap3.
As a part-time contractor for SundialAI, I work mostly with Blender and particularly Geometry
Nodes to create realistic digital still life assets and datasets for machine learning purposes, and also on R&D into 3D and 2D scanning hardware and software tools. I also create video tutorials for Sundial, including recording voice overs and video editing.