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Nate T
Nate T
Blender Shader Artist & Generalist
London, United Kingdom

Summary

I'm a 3D generalist working in Blender, with a focus on shading, rendering and filmmaking. I Studied BSc Digital Arts Computing at Goldsmiths, University of London. I love creating new tools and techniques through experimentation and hacky problem solving.

Skills

Rendering3D PrintingPhotography3D ScanningShadersPhotogrammetryCinematographyElectronicsCreative CodingGeometry NodesSynthetic Datasets

Software proficiency

After Effects
After Effects
Blender
Blender
Photoshop
Photoshop
Premiere
Premiere
Arnold
Arnold
Photoscan
Photoscan
R3DS Wrap
R3DS Wrap
Cycles
Cycles
LuxRender
LuxRender
Metashape
Metashape

Experience

  • Artist in Residence at The Beams
    London
    March 2023 - June 2023

  • Lead Technical Artist at FitAI
    Remote
    July 2022 - October 2022

    As Lead Technical Artist for FitAI I lead the development of photoreal visualisations of ML-

    created avatars, cloth simulations, and archviz scenes in Blender, using Cycles and my Dermis skin

    shader. I also prepared Daz data, scan data, and ML-generated data for use in FitAI’s

    pipeline using R3DS Wrap3.

  • Technical Artist at SundialAI
    Remote, United Kingdom
    January 2022 - Present

    As a part-time contractor for SundialAI, I work mostly with Blender and particularly Geometry

    Nodes to create realistic digital still life assets and datasets for machine learning purposes, and also on R&D into 3D and 2D scanning hardware and software tools. I also create video tutorials for Sundial, including recording voice overs and video editing.