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Mist 2 (WIP - Comp and better camera etc to come)

A continuation of a theme I'm cultivating at the moment. Modelled in Marvelous Designer (cloak thing), Blender (light is custom, doors from Archimesh) and sketchup (stairs, building, bannister). Scene set up, lookdev, and rendering in Maya 2017 with Arnold

Final Render, fingers crossed. Better lighting and better volumetrics. A little noise, but this render pushed 7 hours and I dont have time for more. FOV/fake lense could use work on the camera, but I want to move on.

Final Render, fingers crossed. Better lighting and better volumetrics. A little noise, but this render pushed 7 hours and I dont have time for more. FOV/fake lense could use work on the camera, but I want to move on.

Beauty - 6 and half hours at 1080p. Rendered in arnold with aiVolume Scattering.

Beauty - 6 and half hours at 1080p. Rendered in arnold with aiVolume Scattering.

Wireframe.

Wireframe.