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Simulation and FX Studies - 2019 to 2022

A selection of my experiments in simulation and FX over the last few years. Blender is used in every case. The FLIP Fluids Plugin (https://blendermarket.com/products/flipfluids) is used for FLIP sims (not mantaflow). See captions for further information.

Blender Particles + Cycles Render

An IK rig I made, with procedural terrain, carrying a FLIP Fluids tank of water. Cycles Render.

Created for Pwnisher's Dynamic Machines competition. Blender, FLIP Fluids + LuxCore. Could do with wetmaps, didn't have time

FLIP Fluids + Cycles

Blender Softbody + LuxCore

Blender Softbody & FLIP Fluids, Cycles Render

Blender Cloth, Dermis Shader, Cycles

Blender Softbody, Dermis Shader, Cycles

Blender Rigidbody + LuxCore (Wrong collider shape on the objects)

FLIP Fluids + LuxCore

FLIP Fluids + LuxCore (Fluid clips through the bottom basin)

FLIP Fluids + LuxCore

FLIP Fluids + LuxCore (Some dodgy whitewater)

Blender Particles + LuxCore

FLIP Fluids + Eevee

Blender Particles + Eeevee

Blender Particles + Cycles

A playblast of an unfinished FLIP sim. A plane collider was used infront of the camera to simulate the glass front plate of a waterproof camera housing.

A playblast of an unfinished FLIP sim

Alternate angle

A playblast of an unfinished FLIP sim

A playblast of an unfinished FLIP sim

A playblast of an unfinished FLIP sim