A selection of my experiments in simulation and FX over the last few years. Blender is used in every case. The FLIP Fluids Plugin (https://blendermarket.com/products/flipfluids) is used for FLIP sims (not mantaflow). See captions for further information.
Blender Particles + Cycles Render
An IK rig I made, with procedural terrain, carrying a FLIP Fluids tank of water. Cycles Render.
Created for Pwnisher's Dynamic Machines competition. Blender, FLIP Fluids + LuxCore. Could do with wetmaps, didn't have time
FLIP Fluids + Cycles
Blender Softbody + LuxCore
Blender Softbody & FLIP Fluids, Cycles Render
Blender Cloth, Dermis Shader, Cycles
Blender Softbody, Dermis Shader, Cycles
Blender Rigidbody + LuxCore (Wrong collider shape on the objects)
FLIP Fluids + LuxCore
FLIP Fluids + LuxCore (Fluid clips through the bottom basin)
FLIP Fluids + LuxCore
FLIP Fluids + LuxCore (Some dodgy whitewater)
Blender Particles + LuxCore
FLIP Fluids + Eevee
Blender Particles + Eeevee
Blender Particles + Cycles
A playblast of an unfinished FLIP sim. A plane collider was used infront of the camera to simulate the glass front plate of a waterproof camera housing.
A playblast of an unfinished FLIP sim
Alternate angle
A playblast of an unfinished FLIP sim
A playblast of an unfinished FLIP sim
A playblast of an unfinished FLIP sim