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Luxrender - Ice Skull

Rendered for 1 hour in Luxrender, to practice its material and blender export workflow (and to make something cool).
HDR by Nick Scarcella, skull model by Benjamin R. Wilson.
HDR: https://gumroad.com/l/QRERD
Skeleton: http://www.badking.com.au/site/shop/featured-home-products/skeleton-model-setby-benjamin-wilson/

Low-dynamic range tonemapped PNG with Luxrender's film look and chromatic abberation filters applied.

Low-dynamic range tonemapped PNG with Luxrender's film look and chromatic abberation filters applied.

B&W Film Look Low-Dynamic Range Tonemapped PNG

B&W Film Look Low-Dynamic Range Tonemapped PNG

Raw Low-Dynamic Range Tonemapped PNG

Raw Low-Dynamic Range Tonemapped PNG

Wireframe render from blender.

Wireframe render from blender.